![]() ![]() Maybe they can grow their body, gain bonus temp hit points, etc. Don't give them wildshape, but use it as a model to give them the ability to alter their form in other ways. It would not be overpowered to take away wildshape and give them all benefits of the pact.įinally - reskin is an alternative. A simple version of this might be to give them abilities of the Undead or Undying pacts from the warlock instead of wildshape. This is a very evocative different in my setting that took druids from 'true neutral' to a blend of the extremes. but druids pull power directly from the life and death forces of the universe. Wizards steal from the weave, and clerics have power sent to them through the weave from divine powers. In my homebrew, druids draw power through the spell weave directly from the Positive and Negative Energy Plane. If they like the idea of summoning, but not the fire elements, instead replace their wildshape with 2 'pact magic' slots (like the warlock) that can be used to cast spells that summon the appropriate types of creatures for the theme they like - and for those spells to not require concentration.Īlternatively, if you want to get away from animals and summoning, I suggest giving them some 'life and death abilities'. Wildfire druid is one option, as mentioned above. If you really want to get away from animals, allow the player to summon a mephit instead. You can already use the ability to find familiar for a short period if he would like to get away from that idea. For non-moon druids it isn't really that much of a combat ability. I think I'd suggest not losing the ability, but just suggesting to him that he does not need to use it. This image from the 3E Manual of the Planes is a good representation of what I was imagining: Once the duration of the summoning has finished, the creature's "body" reverts back to normal, with sand and rocks falling where they are and any living plant matter re-rooting itself back into the soil. And maybe in a field, a bunch of flowers and thorny weeds weave themselves into the semblance of a serpent. Or in a desert environment, the druid summons forth a panther whose body is composed entirely of sand and rocks. So instead of summoning a black bear in a forest, the roots and vines of the forest vegetation weave themselves into the rough shape of a bear, which attacks as a bear but maybe has the relevant characteristics of a plant. ![]() This would be similar to a summoning spell, but the "creature" summoned (which could have pretty much the same stats as a normal creature of that type) would be a physical manifestation of nature created from whatever natural elements are available. Instead of wildshaping into an animal so many times per day, maybe he can summon an aspect of nature that many times a day. Does anyone have any ideas?īearing in mind I'm not familiar with the 5E Druid or subclasses and know even less about Shannara druids, the following suggestion came to mind: We are a clever bunch here on EN World, and I'd like to pick your brains. So I'm fishing around for ideas that I might suggest to the player instead before the next gaming session. And for good reason, it's pretty friggin' dull. The player shrugged and said something like "I guess that's fine, better than turning into something I'm not," so we tentatively went with that.but it was fairly obvious that nobody was really impressed with it. Lose the ability to turn into animals, gain the ability to restore a handful of spell slots instead. In the moment at Session Zero, the first thing that came to mind (and which I quickly suggested to the player) is the Arcane Recovery feature of the wizard. He wants to build a Shannara-style druid-one who is more in tune with the elements, feels more like a nature-based wizard than anything else. So obvs, I suggested one of the subclasses that would let a druid spend wildshape uses to do other things, like the Circle of Stars and its "Starry Form" ability, or the Circle of Spores and the "Awaken Spores" ability.but neither of them appealed to him. When I asked him what he had in mind, he said "literally anything else, I hate Wildshape so much." Direct quote, no exaggeration. One of my players decided to roll up a druid, but he doesn't want to play "that same old druid everyone else plays." Specifically, he wants to get rid of the druid's Wildshape ability completely, and replace it with something else. It's a swashbuckling heroic adventure in the Age of Sail, in a world where Atlantis is real, dinosaurs never went extinct, and pirates rule the seas. We just finished our Session Zero for my new 's a homebrew campaign setting based very heavily on The Seas of Vodari. ![]()
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